createing a homebrew
April 5, 2010 on 9:45 pm | In Development | Comments OffI have an idea for a home brew app, but i have no idea on how to program and cant find any thing on codings and stuff
so if their is anyone with spare time i could give you my idea and you could program it for me
it seems simple to me, but not knowing how to program it could be hard idk
so i can send you some pics iv made of how i want it to look and you could make it
any offers?
so if their is anyone with spare time i could give you my idea and you could program it for me
it seems simple to me, but not knowing how to program it could be hard idk
so i can send you some pics iv made of how i want it to look and you could make it
any offers?
LUA PSP Mail
January 4, 2009 on 10:56 pm | In Development | Comments OffHi I am interested in designing a psp mail inbox application.
Can this be done in LUA? or will I need to learn C or C++ or another languge.
Thanks all
-blackdragon
Can this be done in LUA? or will I need to learn C or C++ or another languge.
Thanks all
-blackdragon
lua 3d question. here
January 1, 2009 on 1:54 am | In Development | Comments Offcode:
function drawTex(image,album,artist,mfl)
screen:fillRect(0,0,128,225,cl1)
Gu.start3d()
temp = {{0, 0, 0, 0, 0},{image:width(), image:height(), 128, 128, 0}}
Gu.enable(Gu.TEXTURE_2D)
Gu.texImage(image)
Gum.drawArray(Gu.SPRITES, Gu.TEXTURE_32BITF+Gu.VERTEX_32BITF+Gu.TRANSFORM_2D , temp)
temp = {{0, image:height(), 0, 129, 0},{image:width(), 0, 128, 257, 0}}
Gu.texImage(image)
Gum.drawArray(Gu.SPRITES, Gu.TEXTURE_32BITF+Gu.VERTEX_32BITF+Gu.TRANSFORM_2D , temp)
temp = {{Color.new(0,0,0,160), 0, 128, 0},{Color.new(0,0,0,160), 128, 128, 0},{cl1, 0, 225, 0},{cl1, 128, 225, 0}}
Gu.disable(Gu.TEXTURE_2D)
Gum.drawArray(Gu.TRIANGLE_STRIP, Gu.COLOR_8888+Gu.VERTEX_32BITF+Gu.TRANSFORM_2D, temp)
Gu.end3d()
temp = Image.createEmpty(256,256)
temp:blit(0,0,screen,0,0,128,225)
temp:drawLine(0,0,127,0,cl2)
temp:drawLine(0,127,127,127,cl2)
temp:drawLine(0,0,0,127,cl2)
temp:drawLine(127,0,127,127,cl2)
temp2 = Image.createEmpty(480,32)
temp2:fontPrint(fnt, 240-(fnt:getTextSize(album)["width"]/2), 14, album, cl3)
temp2:fontPrint(fnt, 240-(fnt:getTextSize(artist)["width"]/2), 28, artist, cl3)
table.insert(tex, {art = temp, text = temp2, mf = mfl})
end
all above is one part of "truflow 1.1 " codes .I want to Change image's Array. but I Don't understand "Starting point"....?
(X, y, Z) = (0, 0, 0) ? At the center of the psp screen?
please.
function drawTex(image,album,artist,mfl)
screen:fillRect(0,0,128,225,cl1)
Gu.start3d()
temp = {{0, 0, 0, 0, 0},{image:width(), image:height(), 128, 128, 0}}
Gu.enable(Gu.TEXTURE_2D)
Gu.texImage(image)
Gum.drawArray(Gu.SPRITES, Gu.TEXTURE_32BITF+Gu.VERTEX_32BITF+Gu.TRANSFORM_2D , temp)
temp = {{0, image:height(), 0, 129, 0},{image:width(), 0, 128, 257, 0}}
Gu.texImage(image)
Gum.drawArray(Gu.SPRITES, Gu.TEXTURE_32BITF+Gu.VERTEX_32BITF+Gu.TRANSFORM_2D , temp)
temp = {{Color.new(0,0,0,160), 0, 128, 0},{Color.new(0,0,0,160), 128, 128, 0},{cl1, 0, 225, 0},{cl1, 128, 225, 0}}
Gu.disable(Gu.TEXTURE_2D)
Gum.drawArray(Gu.TRIANGLE_STRIP, Gu.COLOR_8888+Gu.VERTEX_32BITF+Gu.TRANSFORM_2D, temp)
Gu.end3d()
temp = Image.createEmpty(256,256)
temp:blit(0,0,screen,0,0,128,225)
temp:drawLine(0,0,127,0,cl2)
temp:drawLine(0,127,127,127,cl2)
temp:drawLine(0,0,0,127,cl2)
temp:drawLine(127,0,127,127,cl2)
temp2 = Image.createEmpty(480,32)
temp2:fontPrint(fnt, 240-(fnt:getTextSize(album)["width"]/2), 14, album, cl3)
temp2:fontPrint(fnt, 240-(fnt:getTextSize(artist)["width"]/2), 28, artist, cl3)
table.insert(tex, {art = temp, text = temp2, mf = mfl})
end
all above is one part of "truflow 1.1 " codes .I want to Change image's Array. but I Don't understand "Starting point"....?
(X, y, Z) = (0, 0, 0) ? At the center of the psp screen?
please.
